Camera
Something like this:Vector3 CameraPos(Matrix playerMatrix, float back, float up, float rotateDegrees){ return playerMatrix.Translation + (playerMatrix.Backward * back + playerMatrix.Up * up) *...
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I am no expert, Derek, but I think I would solve this by keeping track of:player_location (XYZ in world units)camera_distance (in units, e.g. pixels)camera_angle (in degrees), like the way you...
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I'm currently working on a sandbox game similiar to GTA. I have the camera working semi-correct. It works in 3rd person as I expect and pressing the right stick up and down moves the camera properly...
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